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I believe I accidentally may have found a way to assign a texture map to a model. A way which does not rely in the standard Slate Material Editor.
I acquired this model of a bulldog:
English Bulldog Real-Time Low-poly 3D model
It comes with a number of texture maps, for its skin:
By now, I know how to assign those. BTW: I only care about the main one.
Next, I hired a Freelancer which performed some value added and delivered these two files:
BullDog.max
Bulldog_texture_New.jpg
Somehow, the MAX file knows about the existence of the *.jpg map. The string "Bulldog_texture_NEW.jpg" is inside it. The command "Asset Tracking" shows such dependency.
However, the Slate Material Editor is empty.
So: how did the Freelancer perform the linking between the clay model and its hide?
TIA
Solved! Go to Solution.