Hello,
I can't seem to understand why 3ds Max keeps crashing during IPR. I was wondering if it had anything to do with where textures are being referenced from between two computers? I'm unable to share the file in question due to company policy and the issue doesn't repeat on a newly created a new max file.
Product Version: 2021 (23.0 - 23.0.0.915)
Render = Vray GPU 5, update 2.2
Windows 10
Thank you