How to UV-map walls?

How to UV-map walls?

frehilsunio
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How to UV-map walls?

frehilsunio
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I'm a newbie, I'm trying to model my apartment and put it into Unreal Engine. Thing is, with Max, you can simply slap UV islands in middle of texture and it'll tile. UE doesn't like overlapping islands due light calculations. So how would one go about mapping long walls, where wallpaper strips repeat https://vlc.onl/?

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RobH2
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On a simplistic level, put an "Unwrap UVW' modifier on your walls in Max and open the editor. Now manually move the UVs around do they aren't overlapping or do a 'Pack' and let it do it automatically. You'll then need to tweak some tiling and such to get things to look right.

 

If you use Path Tracing in UE, you won't need to worry about overlapping UVs. You can just adjust the material on an object and be good to go. There are a ton of tutorials on the subject if you Google it. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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