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How to Add material into arnold library?

Anonymous

How to Add material into arnold library?

Anonymous
Not applicable

Hey Guys,

 

I have a doubt regarding how to Add new materials into arnold library? 

 

Also if there is any video or PDF illustrating the procedure . Kindly please share it with me

 

Arnold material problem.jpg

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-niels-
Mentor
Mentor
Accepted solution
Welcome to the community!

You can't add materials to that section, but you can make your own custom library.

Here's a link that might help with that:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMa...

Also, solidangle has a premade Arnold material library available for download here:
https://support.solidangle.com/display/A5AF3DSUG/Material+Library

Hope that helps. Smiley Wink

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Alfred.DeFlaminis
Alumni
Alumni

Hello @Anonymous and welcome to the community,

 

@-niels- is correct here, did his helpful post solve this for you?  If not, is there anything I can do to help here?  Did you have any other questions I could help you with?  Thanks!

Best Regards,

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Alfred.DeFlaminis
Alumni
Alumni

Hello @Anonymous,

 

I just wanted to follow up here, any progress on this issue?

Best Regards,

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Anonymous
Not applicable

This is a minimal library. How about a more extensive library?

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Alfred.DeFlaminis
Alumni
Alumni

That's the only one I am aware of @Anonymous.  You may be able to find some 3rd party ones on the net though if you look around.  


Best Regards,

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Anonymous
Not applicable
ok, thanks.

It used to be so easy with mental ray materials.....

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Alfred.DeFlaminis
Alumni
Alumni

Hello @Anonymous,

 

Hmmm, maybe there is something I am not aware of there.  Can you please describe what you mean by that?  

 

Best Regards,

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Anonymous
Not applicable

I am no expert in this area. I have never had time to get into how to create my own materials and this would slow everything down quite a bit I suppose.

 

I can't get any of the Autodesk MaterialLibarary to work with Arnold, while these used to render well with mental ray.

It was so easy for me to have a lot of premade materials to make my scenes look nice without having to know too much about materials.

I think you realize that I am not a very skilled 3ds max user, and now I don't know how to get my scenes to look good with the Arnold renderer.

 

I also spent a lot of money on getting a GeForce gtx 1080 Ti FE graphics card to speed up my rendering, but now I find that only the CPU can be used to render. 

 

I know there are renderers out there that would make use of my cuda cores but as a student the price is a bit steep....

 

Sorry for changing the subject... it's just been a  bit frustrating.

 

 

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Alfred.DeFlaminis
Alumni
Alumni

I see @Anonymous.   I misunderstood you.  The Arch and Design MR materials did have a lot of presets so I understand where you are coming from there.  There are 3rd party material packs out there that you can buy for various renderers that come with hundreds if not thousands of materials. 

 

Most renders actually use the GPU in some level these days (iRay, VrayRT, RedShift) but Arnold doesn't.... yet.  I'm fairly confident it's on the roadmap though so you probably won't wait long.  Arnold gets updates very regularly.  

 

In the meanwhile if you have any Max questions or problems please make a thread for each one and I or the community will help you.  

 

Best Regards,

 

 

Anonymous
Not applicable
Great, thanks!

Could you point me in direction of an extensive 3rd party Arnold material
library?

All I have been able to find myself is the samples library of some 20
materials....

I have checked out octane for GPU rendering, but is comes at a price...
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PROH
Advisor
Advisor

Hi by.kieding. The physical material has almost the same presets as the one in the mr material, and renders fine with Arnold. And you can still use the Autodesk Material library, if you use the scene converter to convert them to Arnold (and they work out of the box with ART). And after converting them you can save them in your own material library.

 

So you can pretty much work as usual 🙂

 

Hope it helps

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

Anonymous
Not applicable
Sounds good!

Could you point me to a description about how to do this?

Let's say I wanted to use Autodesk Clear Green Glass material to render
with Arnold.

How would I go about converting this material for use with Arnold renderer?
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PROH
Advisor
Advisor

Hi. Autodesk has made some tutorial videos about this. Here's a link to the first part out of four:

https://youtu.be/NYRtiwbhWEg

 

Hope it helps

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

Alfred.DeFlaminis
Alumni
Alumni

Hello @Anonymous,

 

Since Arnold is a new addition to Max you might have to wait a bit longer for the shader packs to come out.  Maya has one but Arnold was added to Maya last year so they've had a bit more time to work on it.  I'd expect Siger to release one eventually as well.   I hadn't previously searched for shader packs for Arnold and it does appear that they aren't available yet, but I don't expect that to last long.  

 

I have provided a link here that might information you are looking for. Please note however, this is not an Autodesk product or endorsement. You should take all precautions whenever you elect to download/install/utilize any application and do so at your own risk.

 

Best Regards,

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