My experience with max was really awfull, i started using max way back at release 3.
The best 3ds max version to me was 3ds max 9.
I will never understand why they started to pile things on top of each other, making 3ds max the software with the heaviest interface on the market.
For obvious reason, every max release means go buy a new hardware, go buy a quadro, go spend another 5k of machine because your GTX460 will just suck in performance.
This is the current status.
I dropped max after i saw the disgrace release that was 2011, and i'm not going back again, i switched to Softimage and with the same machine, the same hardware, the same everything i have a complete insane and different performance.
This is just a signal, this means something here is wrong guys, i admire people who work with 3ds max, because honestly i really cant understand how you guys can work with such software.
I got lucky the dev team from old XSI avid, people who worked at Softimage interface and software itself, kept working under Autodesk, otherwise they would ruine Softimage too.
The day i'll see a ribbon pop up in Softimage viewport will be the day i'm gonna stop doing CG and go fishing.
Honestly i feel sorry, because 3ds Max was used to be a good software, but nowadays its totally sub-par in terms of performance, stability, productivity and..yeah wallet too.
What annoys me more is the amount of money you keep spending on subscription, yet you hope for a better product, 1 year has passed, and what you find? That 90% of the new features doesnt help you in your ordinary work, that most of the new tools arent for you because you need to upgrade your hardware, that the tools they added are unfinished, that the bugs are still there, that mental ray is still half integrated.. and so on.
I think 3ds max lost a lot of userbase lately, and it will be worse, but AD doesnt realize that people are tired to fight with a software, when the software should help them work.
If i had to hilights the worse things max has (without spending 10 forums pages) those would do:
1) viewport performance completely random, depending on hardware, buggy, unstable, almost useless.
2) 3ds max selection is buggy, it works randomly, sometimes you go nuts to select things and object behind other objects.
3) UV editor when you are editing a dense mesh is completely unusable, try switchin to points and select and move UVs.
4) Mental Ray integration is a joke, there are so many things unsupported and not implemented like Irradiance particles, importons, new IBL system, progressive rendering, BSDF shaders, Unified Sampling. (dont tell me there is a script to unlock those, i know, but its not the same thing at all).
5) random crashes caused by unknown reason in the middle of your fancy project causing you to open a window and start swearing.
I promised i wouldnt do a big list so i'll stop.
I share your feelings guys, and i shared your pain, now no more since i moved to Softimage.
I've also tried Cinema 4D and its a hell of a good product.
I would suggest you to stop hoping and wasting time for 3ds max but everyone is and must decide for their own. I already did
Robert