General question about Mac OS X support in connection with 3ds max 2017
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Dear Support-Team,
Referring to the text written on http://www.autodesk.com/solutions/mac-compatible-software "...In addition, we provide full support for a number of products when used on the Mac in virtualized environments including Parallels Desktop and VMware Fusion..." I ask myself how this support can be interpreted in detail.
I run 3ds max 2017 on Windows 10 Pro, on a brand new Macbook Pro 2016 and Parallels Desktop 12. A huge number of people is very angry about Parallels Desktop 12 since it still only provides DirectX 10 support. Therefore the only working 3ds max graphics driver seems to be Legacy OpenGL. Correct me if I'm wrong, but this does not seem to utilize the full GPU-power of the build in graphics card (AMD Radeon 455 2GB). Referring to the text above, shouldn't there be any attempts to solve this problem, also on your side? In my opinion Autodesk should work very close together with Parallels Desktop to provide a solution, that allows full GPU power. Should this be the case already, would you please provide updated information on this issue?
Best regards,
Georg

