3ds Max .max to .obj texture problem
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Sorry for the long post, my issue is weird and I need some help.
Hello, I am using a car model in a video game I am creating. The car came in the .max format so it was incompatible with my game. I used Autodesk 3ds Max to export it as an .obj file. I made sure to select "export materials" but no textures appeared in Blender even when I imported the .mtl file along with the .obj. I wondered why the textures were not showing so I opened the .mtl file and found that only one of the textures was referenced twice within it. When I open the .max file in 3ds Max it appeared fully textured. I have tried the Blender and Maya presets when exporting the .max as an .obj, but no changes occurred. Here is my full list of textures: "01.tga, 01_bump.tga, 01_op.tga, 02.tga, 02_norm.tga" And only 01.tga is referenced in the .mtl file. When I open the exported .obj in 3ds Max, it is untextured. So it is a problem with the exportation.
Here is a video I recorded of the problem so it may be easier to get a solution:
https://www.youtube.com/watch?v=hvWkqsO_Evs&feature=youtu.be
Images:
Car .max File loaded in 3ds Max: http://i.imgur.com/8LxQIAE.png
My Export to .obj settings in 3ds max: http://i.imgur.com/tBU6zbc.png
Results of Importing Into .obj in Blender and Applying 01.tga to car body: http://i.imgur.com/RGoug4U.png
(All Wheels have a "Missing Texture Slot")
Files:
Car's .mtl file: http://pastebin.com/MgHawVTp
