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FBX import export issue !

alex.motion
Advocate
Advocate

FBX import export issue !

alex.motion
Advocate
Advocate

Hi ! 

How do I export fbx and importing it again without loosing face IDs ?

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RobH2
Advisor
Advisor

Can you be a little more specific about what you are doing? Are you talking about losing Material IDs on individual faces? I little bit more of a description as to what you are actually doing might help someone diagnose with you. Your version of Max and also where you are exporting to might help. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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alex.motion
Advocate
Advocate

Thanks ! I converted alembic into editable poly and it solved my issue , but anyway how comes that there is no way to bake alembic into keys ? max 2020 release was alembic improvements release also , and no baking ? or maybe it's there but I can't find it , Can you tell me how to bake alembic into keys ? 

 

by the way max 2020 alembic bugfix table says that mesh with ngons are fixed 

but not completely fixed it's make some faces bigger than "cap" would do, it  still  has some problems in other words . maybe it's on my side I will investigate with other surfaces , but that bake alembic to keys is more important  

 

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