Hello. I'm trying to export some props I designed in 3dsmax 2024 in USD files. I'm using Arnold materials.
When I export it I activate Arnold in Export Definition > Plug-In configuration
When I re-import the file in Max, my shaders are changed to physical material, and lost all Arnold materials. Also I'm using "export selected" with camera export deactivated, and my import has all the objects in scene + a camera where my viewport view was.
A friend using Maya has the option to export as Arnold USD, (in Max I only have USD) and his export reimports with the Arnold shaders visible
Solved! Go to Solution.
Solved by CiroCardoso3v. Go to Solution.
A little update:
I have this shader error when importing directly from the "import" window. But if I use instead the USD object in Create > Geometry> Arnold, it works.
Still is exporting the non-selected geometry in my project.
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Update 2:
When I have objects parented to others, they change rotation and position when reimported or loaded from Arnold USD procedural. But when I deactivate Arnold in the options, the mesh exports correctly but doesn't save Arnold materials
Are you using this option to export the USD file?
Hi @CiroCardoso3v
I havent used that option, I used FILE > EXPORT > EXPORT SELECTED and select .usd
I went your way using Archive in teh render window and now is exporting. Thanks!
i will later try with the files I had been trying to export.
Dont understand why the Export doesnt work in the EXPORT window, and having to export using the RENDER SETUP window.
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