Message 1 of 8
Combine multiple skinned meshes onto one skeleton
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm trying to bring a set of armor from Unreal into Max. Each piece of the armor is skinned to the identical skeleton, and I want to combine them all into a single max file with only one skeleton in the scene. Is this possible? Every time I've tried to merge a skinned mesh into a scene with the same skeleton, if I don't include the skeleton, it doesn't see the one in the scene as the same. and it just loses the skinning data. I've also tried adding the bones back to the skin, but same thing.
I saw a similar topic where the answer given was to use swin wrap, but this won't work if each piece is bringing in its own skeleton and there's a dozen skeletons in the scene.