Smart bevel feedback/annoyances

Smart bevel feedback/annoyances

generalpurposesformyself
Explorer Explorer
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Smart bevel feedback/annoyances

generalpurposesformyself
Explorer
Explorer

Smart bevel seems really awesome so far, however I have 2 things to report:

-it'd be cool if it could flatten the outside faces so that we get perfect shading out of the box without needing to rely on weighted normals for example, it's already doable if we stack 2 smart bevels (1st one with depth = 1 and segments = 2, then you smart bevel the edge in the middle), however we need to select the edges manually and it can become a pain, this should be handled directly in one

 

-It struggles with hard corners, chamfers/soft corners are kinda necessary it seems (?)

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lauri_barnhart
Autodesk
Autodesk

Hi @generalpurposesformyself,

I wanted to check in and see if you still needed assistance, or if you found a solution to your question already? Let us know if you need further assistance by providing an update or if you have found a solution, please share it with the community so other members who may have the same question could learn from your experience.

All the best,

Lauri | Community Manager


Lauri | Community Manager
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Message 3 of 3

ydekelB7DCX
Observer
Observer

The perfect shading out of the box is crucial.
Smart bevel is a step in the right direction but there should be an all in one solution for boolean + smart bevel with perfect shading, similar to existing plugins like SmoothBoolean for max and Hard Mesh for Maya. Currently both give cleaner results and are easier to use.

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