Combine Animated Objects into Single Mesh for FBX

Combine Animated Objects into Single Mesh for FBX

Anonymous
Not applicable
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Message 1 of 3

Combine Animated Objects into Single Mesh for FBX

Anonymous
Not applicable

Hello,

 

I have multiple objects that are animated (Editable Mesh with no bones), and I would like to combine them into a single mesh while keeping the animation for an FBX export (Animation enabled on fbx export).  Can't find any method to achieve this.  Any suggestions?

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Accepted solutions (1)
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Message 2 of 3

jon.bell
Alumni
Alumni
Accepted solution

Hi @Anonymous,

 

Thanks for your question! Could you use FBX point cache data export for your animation?

 

For more information, please see the 3ds Max Help file and let us know if this helps!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
Message 3 of 3

lynn_zhang
Alumni
Alumni

Hello @Anonymous ,

Just checking to see if your problem has been solved. Have you tried the above suggestions from @jon.bell and did you have any success? If you find the suggestions helpful, please click on the "ACCEPT SOLUTION" button in his reply so this helps other users in the community find the solution too. Thanks!





Lynn Zhang
Community Manager


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