hi everyone, i've been researching about this and almost found nothing other than some approaches with MCG, i'm trying to clone/array objects along a spline path with some kind of a road underneath it but struggling with unwanted rotation issues along the path and need to have the objects stick to the road following the surface normal, is there any native max approach less complex than making a tool in somewhere like MCG or is there any way we could transfer the normal values of the surface to the spline or have the spline use some specific normals? any help would be much appreciated!
Solved! Go to Solution.
Solved by mahdi.winter. Go to Solution.
This won't be perfect but it might be good enough:
1. Raise your arrows up a little bit so they don't touch the road
2. Go to Itoosoft (the Forest Pack people) and get their free "Glue" script. Install it (it's safe, I've used it for years)
3. Select all the arrows top or bottoms. You might be able to figure out a clever way to do that so you don't have to click then one-by-one.
4. Convert the selection to Edges and get just the perimeter/border and then do a 'Create Shape' to the get the edge shape of each arrow.
5. Use 'Glue' to project those edges to the road. Each will perfectly align to the mesh under it.
6. Extrude those extruded lines up as needed.
Rob Holmes
------------------------------------------------------------------------------------------------------------------------------------------Perhaps the following approach may yield what you need for the end result.
THANKS
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