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I modeled and UV'd a mesh in Maya 2018. I then exported it via FBX and imported it into 3ds Max 2018. I noticed that there was a custom attribute rollout on the mesh that had one custom attribute entitled "currentUVSet" with a value of "map1".
If I export the mesh as an OBJ and import into 3ds Max, there is no such custom attribute. It only occurs with FBX.
How do I delete this custom attribute? I tried the Parameter Editor. However, it does not even see the custom attribute. It is as though it is a phantom attribute that you cannot get rid of.
Solved! Go to Solution.
