Hello
I import STEP data as body objects. I then render these using a farm. In some images, some vertecies shift strangely in space, creating corners that shouldn't be there. When I render the image again, the data is fine. It seems like some vertecies are not sitting in the right place. How does this behavior occur and how can I turn it off?
I work with Max 2023 And BackBurner to control the Farm.
That is weird. I can only guess here.
1) Double check the farm machines have all the same updates to 3dsmax and the renderer.
2) Somehow the body objects are being interpreted differently by a machine, maybe due to a timeout or load time or who knows. Some things that might help:
Chances are one of those things will do the trick.
Best Regards,
Alfred (AJ) DeFlaminis
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