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Hello Autodesk Community,
I hope this message finds you well.
I am currently working on a project in 3ds Max and need to export my fully animated file to Maya for texturing, lighting, and rendering. I would greatly appreciate any guidance or tips on how to achieve this while maintaining the integrity of the animations and models.
Here are some details about my project:
Software: 3ds Max (2023)
Target Software: Maya (2025)
File Description: The project includes fully rigged and animated characters.
Specific Needs: Guidance on exporting animations and models while ensuring compatibility, including workflows or plugins for texturing, lighting, and rendering. I've heard of baking animations into geometry and exporting without the rig. Detailed steps on this process would be appreciated.
Attached are some images to provide context:
Screenshot of the animated characters in 3ds Max
Screenshot showing the export to Maya
Thank you in advance for your assistance.
Best regards, Charlie Franco
Solved! Go to Solution.