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UV Editor Default Behaviour
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Hey guys,
just recently switched to the latest 3dsmax after using 2011 since... well forever
besides a few default behaviours that i could change, the UV editor drives me mad.
Is there a way to not replace the assigned Material with a default checker material on opening?
Just keep the applied material please, i have a bunch of pixel grid checker setups for various texture resolutions and always having to switch or reassigning materials is driving me crazy.
cheers
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