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I've created my assets in a single 3DS Max (2016) file, and dropped it into my Unity (v5.5) Project folder.
However one of the asset types (cylinders) are displaying at a much larger scale, see images below:
I created these by first creating a single Cylinder then Surface Constraining it to the sphere (globe). I then Cloned (Instance) each additional Cylinder.
Strangely the cylinders at each of the poles are scaled correctly, despite being an Instance of the others.
I have tried Reset XForm but this disables Surface Constraint
I ran a test deleting all the country mesh's from the 3DS file and re-importing to Unity and the cylinders display at the correct scale. I don't understand why this is when they are completely unrelated.
Can anyone provide advice re how to make the cylinders scale correctly in Unity?
thanks
Solved! Go to Solution.