- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have a Skyrim armor mod that started as one single model for both legs and top, which I have separated into 2 separate files - top and legs - using 3ds Max with some help over on the Modeling forum.
However, when I loaded my exported 'legs.nif' into Outfit Studio to fit it to my body mesh, I saw that 3ds Max had distorted my model, making one leg of both the Body and the Armor shorter than the other.
So I re-imported the original (combined top and bottom) nif back into 3dsMax and found that it was distorted there as well (in the original, not just in the export) and I simply hadn't noticed it.
This is not how the mesh actually is- in-game, in NifSkope and in Outfit Studio, the model shows correctly, both legs approximately the same length- in other words, bilaterally symmetrical.
I am attaching 3 images, all of the same nif model- one in NifSkope, one in Outfit Studio and one in 3ds Max. Only 3ds Max is distorting it.
How can I prevent 3ds Max from distorting my imported nif model so that when I remove the top and export the pants by themselves to a nif both legs will be the same length?
Solved! Go to Solution.
