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3ds max 2017 directx shader crash
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Hey guys,
i'm having an issue:
First the viewport freezes (the menus are fine) then after a short while max crashes. It happens when I'm using a directx shader (nothing fancy) on more than 3-4 objects.
I was working on the same scenes in max 2016 and everything was fine so i dont think this is the shaders issue. The more objects use the shader the quicker the freeze occurs. It also happens on the same objects using StandardFX11.fx shader.
This is a big problem for us as my team has just switched to max 2017 and we need to use custom shaders.