Here is the readme for the 2012 64bit (latest version)
This is modifered version of the Valve smd exporter
which supports weights and the max skin modifer.
It also fixes a problem where textures assigned to a model
(instead of faces), was being ignored.
This version now supports export selected
The exporter does NOT require the use of multi-subobject
materials. A standard material with a bitmap assigned to
the diffuse channel is all that is required
I have also included a compiled version of the VTA exporter
from the Source SDK. This is used with the morpher modifier
to create facial animations.
Version 2.04 adds the ability to specify an animation range, use the material name instead of
the diffuse name and provides a maxscript interface. To call from maxscript use the following
ExportSMD <filename> <Export Selected> <Reference> <Flip Normals> <Mirror Normals> <Use Material> <Animation Start> <Animation End>
e.g.
ExportSMD "test.smd" false true false false false "1" "2"
Place these in your Program Files/Autodesk/3ds Max 2012/plugins directory.
Cannonfodder
Look for updates @
www.chaosincarnate.net/cannonfodder/cftools.htm
cannonfodder@chaosincarnate.net