Greetings everyone,
I am using 3ds max 2018 with V-ray Next. When I render the animation with default camera it shows the material I originally used but when I change the camera setting to Spherical Panorama then I shows completely weird materials.
Any help is much appreciated.
Thanks for your time.
Solved! Go to Solution.
Solved by PropChad. Go to Solution.
Hi @Anonymous
When I render the animation with default camera it shows the material I originally used but when I change the camera setting to Spherical Panorama then I shows completely weird materials.
Why are you changing the vray camera rollout settings to spherical panorama? Did you try rendering with the default Type setting in the vray Camera rollout? If you are using a spherical map as an environmental map, then as far as i know, you do not need to change to change the Camera Type in the Vray rollout.
Hey thanks for your time,
I tried default setting and I have added the picture after default camera render but my project is for VR. The animation is going to play in VR 360 that is why I changed the setting to Spherical Panorama.
Also, I am not using spherical map as an environment map.
I followed the bellow tutorial:
https://www.youtube.com/watch?time_continue=18&v=nptqCFeNO_o&feature=emb_title
Thanks for you help and time
I've done several 360 renders and animations in VRAY 3.x, and never ran into that issue. What are the map settings for that planet? I could see there being an issue if the map was projected. But an unwrapped or spherical UV map on that object should keep the map in place no matter your camera settings.
If I had Next I'd have you upload it so I could look. But, you are best off posting your question on the Chaos Group forums. Someone there will know what's going on, or at the least can file a bug report so it can be fixed (if it's a bug).
I'm going to guess it's because you have the mapping set to screen. Since you are rendering 360 degrees, your screen is much bigger than your regular render.
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