2019 fail?

kris
Collaborator

2019 fail?

kris
Collaborator
Collaborator

So we have a taste, ahead of tomorrow's release.

 

https://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-40222876-7E08-42F8-A912-F6CDC597A3FD

https://area.autodesk.com/blogs/the-3ds-max-blog/meet-3ds-max-2019/

 

(etc)

 

Is it just me, or is this a major anticlimax?  Since when is something so trivial as spline booleans a major feature?  How is a material that only works in Arnold (does anyone use that?) and scanline worth anything at all?

 

Where's the list of major bugfixes?

 

Where's the list of core improvements that will affect stability and usability, like multithreading and double precision?  

Where are the things that make this worth a full version update?

Kris.

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dgorsman
Consultant
Consultant

Multi-threading isn't a magic wand (it's not vanilla, it doesn't make everything better just by adding it), and implementing it isn't as simple as clicking a toggle.  I'd make the argument that adding multi-threading would make the program less stable, more complex, and more prone to unsolvable bugs.

 

Double-precision math is irrelevant for pretty pictures (even 3D printed ones).  It would only come into play for physically precise simulation such as stress analysis, which you wouldn't be using 3DSMAX for.

----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.


Anonymous
Not applicable

I think that as a subscription Autodesk doesn't rely any more in mayor releases to deliver features and they are scattered across the year. Perhaps they should stop labelling it as such, as Adobe does, to avoid false expectations.

Another problem is that being a program that covers a vast field important features, as the liquid simulation, can be irrelevant to many of their users. It is not about this feature is not important, but that the specific field you work is not the one enhanced.

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kris
Collaborator
Collaborator

@dgorsman While I agree that I may have unfairly used multithreading as a blanket term, I mean it thusly: there are modifiers and other features within max that are single threaded, to the immense detriment of my time.  Now that speed is coming in the form of additional cores (I have 10 physical in this machine), sitting around and waiting for a single core to do something for 20 minutes is immensely frustrating.  Obviously there are parts of max which do not need to be multithreaded because they are millisecond single thread operations.


As far as double precision, we don't all peddle fluffy pieces of art.  Have you ever tried importing geo-located data?  When your import comes in 6000 km from the orgin, it's a total nightmare.  How about something that is scaled large (like a factory that is 6km long?  How about large scale point clouds?  Ever dealt with a scene that is more than 3km across, but you need to have features at the cm scale in the foreground?  Or trying to line something up for an engineering purpose, and you end up with a gap because max rounds the value to some arbitrarily weird value.  Yeah, there are workarounds, but they take enormous amounts of time to bend over backwards to fuss with because of the single precision of max.   

 

Kris.

spacefrog_
Advisor
Advisor

Hey Kris, why don't you join the beta ?

The problems like the one you mention come up regularly in real world use cases and i think the beta would give your voice and input some addional weight.  Besides that, i don't think that Max 2019 is a "fail", far from it. Of course many features were already introduced through the various Max 2018 updates. I think this is one side of Autodesk trying to implement some continuous delivery scheme, but of course as usual missing the essential parts, like for example some benefit for the user ...

 


Josef Wienerroither
Software Developer & 3d Artist Hybrid

kris
Collaborator
Collaborator

@spacefrog_  I was on the beta, onceuponatime...  It was an immensely frustrating experience.

 

I can't say the point updates were exciting.  I've found stability has been more flaky since I installed .3 and .4...  Though, with max, that's really hard to qualify.

 

Kris.

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spacefrog_
Advisor
Advisor

@kris wrote:

@spacefrog_  I was on the beta, onceuponatime...  It was an immensely frustrating experience.

 



Understood, but you might reconsider.  I'm on the beta since 2009, and i have to say that since then things have changed to the better. Of course some limits still apply, but nevertheless i think your input would be a valuable addition

Of course i can't say anything about you getting an invite or something

 

BTW: i find Max 2018.4 exceptionally stable, main bug for me being the dialog focusing bug ( have to click 2x on some dialogs to accept mouse and keyboard input),


Josef Wienerroither
Software Developer & 3d Artist Hybrid

-niels-
Mentor
Mentor

@kris wrote:

How is a material that only works in Arnold (does anyone use that?) and scanline worth anything at all?


Hey, i use Arnold and i like it!

Just hope there are more updates for it then a wood material. Smiley Tongue

 

 


@kris wrote:

https://area.autodesk.com/blogs/the-3ds-max-blog/meet-3ds-max-2019/


Where's the list of major bugfixes?


Nearly at the bottom of that blog post you linked is a link to the release notes, is that what you were looking for?


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

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Anonymous
Not applicable

meanwhile in houdini 😕

https://vimeo.com/244246886

-niels-
Mentor
Mentor

@Anonymous wrote:

meanwhile in houdini 😕

https://vimeo.com/244246886


Drooling at that viewport quality, would love to see what i'm doing without having to use an activeshade window in Max as well...

Maybe i'll give Houdini a try since they say it's free for hobbyists, though it won't work with Arnold or other 3rd party renderers in their free version....


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

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kris
Collaborator
Collaborator

Overall, Houdini is where it's at.  It's the closest to max, while being ultimately way more powerful.  It's missing a few things, though, and poly modelling isn't nearly as fast as max. 

 

What concerns me about the "dribble out improvements in subscription" isn't that there is a more constant flow.  I think that's a good thing.  What concerns me is that the ~quarterly output makes it much more difficult for the dev team to write broad stroke core changes that might take months (if not years) to execute.  Let's not forget that Max is still built on an archaic core, and there are still hundreds of bugs.  

 

Having taken the time to get to know modo, houdini and C4D, I can safely say that yes, max is the best generalist package.  But each one of those packages whips max into a bloody mess in several areas, and each one of them is going through significant improvements with time. 

 

I guess time will tell.  I'm underwhelmed with 2019, even when one considers the point releases in the past year.

 

Kris.

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kris
Collaborator
Collaborator

Houdini also has the indie license, which is quite reasonable, if you fit in its criteria. (I do.)

 

Kris.

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Anonymous
Not applicable

Unless you are in FX or animation (that then you probably would prefer Maya) poly modelling is a very basic feature to be ignored. 

 

My guess is that is possible yet to do structural changes with incremental releases. Adobe does that with all his products, also Algorithmic. And I perhaps the 2018 interface Update of Max is also that. This style of updates seems that come to stay as it is becoming the dominant one.

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kris
Collaborator
Collaborator

@Anonymous I don't think it's ignored.  It's just slower since it's completely procedural on a per-operation level.  I was able to build out a complex object no problem in Houdini.  Where it failed for me was on splines, using splines as building blocks for geometry and the like.  That said, I only spent a week with it intimately, and there is a *lot* that I don't know.  

 

I prefer Houdini over modo, in spite of its limitations.

 

Kris.

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Anonymous
Not applicable

Will it function with a high resolution laptop screen and Windows 10 scaling like 2017 does? I never bothered with 2018 because it was completely unusable on my laptop. Have to say I've been using Max for going on 15+ years now and seriously consider switching to something else pretty frequently these days. Seems clunky when I see what people are doing in Cinema 4D or Houdini.

Advertising "new wood shader" as one of the main improvements is pretty sad.

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Anonymous
Not applicable

This video shows that OSL shaders is a lot more impressive that it sounds.

 

 

brentscannell
Alumni
Alumni

Thanks @Anonymous for posting that

 

Here's another video discussing OSL in 3ds Max 2019 in more detail:

https://www.youtube.com/watch?v=SJZWAqlzqS8

 

And the Advanced Wood material:

https://www.youtube.com/watch?v=KoVsXAZra2g

 

 

Kranos_Orphydian
Advisor
Advisor

you realize that Cinema 4d updates are not like they were several years ago. Their software is limited at any corner and utterly lacks capability in so many areas that makes it suitable only for Basic generic motion graphics like  passing and effector through  a line of text or colored ball animations. Thier viewport is slow as hell, (kinda ironic for a motion graphics app) no production render, UV tools (just more than nothing), modeling tools ( has the basic ones just for the people cant say  they dont have them),  broken open subdiv support, broken FBX exporter (compeltely unsuitable for games), crappy hair generator, their particles are a joke for a motion graphics app etc, no liquid simulation etc.

 

Seriously there is no other software depending and in the same time pandering to 3rd party plugins developers. Expectations are so low for their next  " big"  10 version C4D 20 that you kinda feel sorry for them.

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Anonymous
Not applicable

There is too much in max, that needs fixing, to convert it into modern platform.

I doubt it's possible. It's a high level operation software with obsolete maxscript.

There are attempts to make max better, like max creation graph based on external language and data channel. But it will face structural limits.

MCG misses good tutorials and real time scene control.

Also people wants node based management system instead of schematic view, wire manager, parameter collector, etc.

Faster tools to streamline production in certain areas, dynamic booleans, baking, better uv and counting.

In today's state max is nice app for a very primitive animation, but mostly for rendering static scenes.

But even in static scenes it's missing approximate viewport feedback (mostly lighting) for photorealistic renders and native tools, like scatters, ids management, mass parameters editing, randomizes etc. VR and 4k will shift this area to game engines.

So, it's a an obsolete single threaded platform with a bunch of plugs over it, which has different interfaces and ideology.

May be it's a reason why there is no new features: it is too hard to code them this platform.

My opinion: may be it's easier to create a new platform with external plugs, instead of rewriting old one. Not just because computers will have more cores, but also because industry standards applies faster adaptation for new requirements and cross software pipelines.

Anonymous
Not applicable

I guess until appears that wonderful 3d program we will continue using Max.

Is there any program that at the end doesn't become victim of his own complexity and history?. Unless is a brand new program and in that case is normally very thin in features.

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Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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