Making 3ds Max have a Blender-esque control scheme?
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I just switched over to 3ds Max for the first time after thousands of hours with Blender. I figured it was high time for a switch, considering that 3ds Max is more commonly used in professional environments and it would be useful to know my way around the program. However, I've run into a bit of a snag - after a thorough reading of the learning center, I've found that a lot of the basic actions that I've come to rely on in Blender (extruding new vertices, moving existing vertices relative to the cursor and viewport perspective, rotating the viewport around a point via mouse control, cutting polygons into multiple new faces) have either been locked behind a series of clunky menus, or reduced to a less dexterous control scheme (I'm looking at you, ViewCube).
Is there any way to create keybindings for these complex menu navigations and/or change the way 3ds Max reacts to inputs to make it more similar to Blender? I've looked online, but all I'm able to find are tutorials on how to make Blender more similar to 3ds Max, not vice versa.
I'm using 3ds Max 2018 Student Version.