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You would think this would be a standard procedure along with numerous tutorials over the web on how to do this.. Believe me I have looked & I would like to be proven wrong but there is little to none guides relating on how to specifically skin/weight Biped twist bones.
Unlike the rest of the bones in the Biped heirarchy, the Twist Bones, once enabled do not show on the list when attempting to select bones to add to the Skin modifier.
Is there another method for weighting these specific bones as I've had enough of putting up with the Candy Wrapper Effect, not to mention be a shame to jump ship on this rig with my current project.
Solved! Go to Solution.