How to keep hose objects from shrinking into themselves?

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Hello!
I am working on animating a side shifting forklift attachment. There are two hose runs on the back of the carriage, in the center position each hose looks like the letter U laying on its side with the top/open ends of the U facing inward. The bottom end of the U closest to the ground is the end of the hose that moves as the unit shifts left and right, the top end does not move.
I have used these different methods trying to make this work right,
Spline sweep with x form linked vertices (which is a headache to key and difficult to account for when the whole unit must be moved I assume this method may work better if I was more adept at scripting or using expressions)
A skinned bone chain with different types of solvers ( I feel there is some merit to this method as well but I always have a lot of trouble getting the chain to unfurl right and the ends are always clipping through my hose ends, ive tried using different solvers or no solver at all, multiple solvers and different linking strategies if there is a way to make these hoses move just right with a bone chain I have not been able to figure it out)
Extended Primitive Hose Objects ( these I feel by far are the easiest to work with and behave the best overall I use them on a lot of the other hose runs to much success. The difficulty for me arises when I need to shape them, only having the tension controls to shape the hose presents issues when dealing with a shape like my U hose it would be no problem if the hose run was more C shaped but its not and I end up having to do a lot of careful tensioning to get my U to not look like a V,
I can achieve a U shape that's to my liking with just one hose but when moved it stretches and collapses in on itself and ends up not looking realistic.
To get around this I make my U from two hose objects linked in the middle by point helpers which I group and key and long story short it ends up looking ok but is fiddly and time consuming)
I wish there was a way for the hose object to retain its length and move against itself so with one hose I can make my shape and have it roll and unfurl realistically without all the extra keying and fiddling around.
Does anyone have any insight into this problem? Or know of any good tutorials? Are there any hose object power users out there? Can we get an updated hose object with a bit more control? I would be open to hearing what people think about my methods and assumptions, I'm still fairly new to the software but have been able to nail every other obstacle in my scenes so far, this is that last splinter in my eye keeping my model from looking its best....Help!