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PF Source geometry not visible in render

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03-21-2018
10:03 AM
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Hi,
I trying to create a fairly simple particle system using 2 events to create instanced shapes that are attracted to an invisible object. In the viewports it all works fine. Everything is smooth and visible. In the render however there is absolutely nothing. No geometry at all. Am I just being a total beginner?
Any ideas?
Thanks
G