I'm modifying a Jump animation into a sort of dash forward animation, so I selected all the bones, enabled anim layers with Position, Rotation, and Scale, created a new layer with Duplicate the Active Controller Type and then made the changes I wanted. Now I want to collapse everything back down, but when I do so the result is absolutely wonky and looks nothing like my animation before collapsing. I've never experienced this before and have no idea how to fix it.
I'm modifying a Jump animation into a sort of dash forward animation, so I selected all the bones, enabled anim layers with Position, Rotation, and Scale, created a new layer with Duplicate the Active Controller Type and then made the changes I wanted. Now I want to collapse everything back down, but when I do so the result is absolutely wonky and looks nothing like my animation before collapsing. I've never experienced this before and have no idea how to fix it.
It actually looks pretty close to what you show at the start, apart from Bip01 (or whatever your root bone is) movement or even just orientation. Check its rotation keying on both layers. Or fix it manually on merged result.
It actually looks pretty close to what you show at the start, apart from Bip01 (or whatever your root bone is) movement or even just orientation. Check its rotation keying on both layers. Or fix it manually on merged result.
The root is twisted, yes, but it's nowhere close to the same animation. The legs are wonky, the arms are wonky. It's completely broken. I made sure I've got a keyframe on every bone on every frame just to see if that would fix it but no luck.
The root is twisted, yes, but it's nowhere close to the same animation. The legs are wonky, the arms are wonky. It's completely broken. I made sure I've got a keyframe on every bone on every frame just to see if that would fix it but no luck.
I actually exported the non-collapsed animation as an FBX and baked the keys and this worked. It's still weird that the collapse is causing the animation to change so much. Thanks for trying to help anyway dmitriy!
I actually exported the non-collapsed animation as an FBX and baked the keys and this worked. It's still weird that the collapse is causing the animation to change so much. Thanks for trying to help anyway dmitriy!
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