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Character animator transferring from maya to 3ds max

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pdawganimator
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Character animator transferring from maya to 3ds max

Hello,

 

I am switching from animating in maya to 3ds max. I can't find any resources for certain actions, such as how to zero out a rig when I need to start from a default pose again, shift keys in the timeline, etc. I'm wondering if anyone here could point me to some resources for maya animators switching to max?

 

I also referenced in a character rig as an Xref Object. I'm not sure if that's the correct way to import/reference a rig? And I can't seem to find a simple way to turn on textures in the viewport for my rig, the textures currently won't load.

 

Thank you for your help, I apologize if this has already been answered before.

 

Best

P

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