Hello,
I am switching from animating in maya to 3ds max. I can't find any resources for certain actions, such as how to zero out a rig when I need to start from a default pose again, shift keys in the timeline, etc. I'm wondering if anyone here could point me to some resources for maya animators switching to max?
I also referenced in a character rig as an Xref Object. I'm not sure if that's the correct way to import/reference a rig? And I can't seem to find a simple way to turn on textures in the viewport for my rig, the textures currently won't load.
Thank you for your help, I apologize if this has already been answered before.
Best
P