Title may be confusing.
Here's an example instead:
- you make two CAT layers.
- You link constrain some controls on one layer, lets call it "Constrained_layer".
- Now make a pose in either layer, and try to load it to the other layer.
The issue is that the pose will not load correctly - after all, the link constrain on one layer changes the "parent space" the controllers live in, so keys would not cause the same result on one layer as they would the other.
I understand that when you save animation, you can also save constraints. But when you paste animation, you bring with the constraints - and that's not what I want. I need to get the SAME pose, WITHOUT changing how the rig/layer has been set up.
So what I've done in these situations, is to literally snapshot every CAT bone in the pose I want, then go to the other layer (with or without constraints) and painfully align every single CAT bone to the snapshot, untill I've completely copied the pose.
Obviously this is not work a human in 2022 should have to do, it is work for machines. Does anyone have a solution or work-around to the issue? It would be extremely useful for me