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Automatic mapping of animation does not work between CAT layers?

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oyvind3BPMJ
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Automatic mapping of animation does not work between CAT layers?

 

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Does anyone know of a way to get the automatic animation mapping to work with CAT layers?

 

Disclaimer: I'm aware that CAT has its own system for saving and loading animation - but I can't always use it, because you're extremely limited by the fact that you cannot choose precisely what to save - you're either only saving the single bone with its hierarchy, or only saving the entire rig. Often, I find this built-in solution to lack basic functionalities such as selecting whatever controls you'd like, and only save them!

 

 

So I find myself spending a lot of time with the "traditional" save animation option, manually mapping the incoming animation to each CAT bone. However, the keys comes from a different CAT layer, and I can't get the automatic mapping options to work (exact name / closest name / hierarchy).

Is CAT just so forgotten by the devs, that even something as simple as loading animation is a huge timesink?

Example: make two CAT layers. Animate something on one cat layer. Save the animation (menu > animation > save animation). Go to the other layer, and load the animation (menu > animation > load animation). You'll be asked to create a map file. And because of the "CAT layer paths" perhaps, you cannot use the automatic mapping functionality - which I find completely ridiculous.

 

Does anyone know of a solution, or workaround is also good, to this problem?

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