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Hello everyone,
I’m reaching out for some assistance as I’m an absolute beginner in §D modeling and animation, and I’ve hit a bit of a wall.
Here’s the situation: We ordered custom 3D animations of bees for a project, and we need to export them as .glb or .gltf files with the animations intact. When I open the .max file, everything looks perfect, and the animation plays correctly in the timeline. However, I’ve encountered some issues during the export process.
Exporting as .fbx: I first tried exporting the animation as a .fbx file. Unfortunately, when I view it in FBX Review, the bee's body remains stationary while only the eyes and wings move.
Using the Babylon File Exporter: Next, I attempted to export it as a .glb using the Babylon File Exporter. While this method allows the bee to animate correctly, the wings are now not correctly attached to the rest of the body.
The supplier of the animation insists that there’s nothing wrong with the files they provided, and they believe the issue lies with our export process. As someone who is not familiar at all with 3ds Max or similar programs, I’m at a loss for how to resolve this.
I am providing you with one example .max file, as well as 2 screenshots of broken exports.
I’ve tried various combinations of export options, but I keep ending up with broken animations. If anyone has tips, advice, or experience with this kind of problem, I would greatly appreciate your help!
Thank you so much for your time and assistance!
Solved! Go to Solution.