3DS Max - skin weights changing seemingly at random
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I don't know how this is messing up. I've tried to work around with almost all the options in my advanced settings and nothing seems to help.
I'm a student and I'm trying my hardest to learn how to do skinning over the holidays just so I can animate a simple character.
I'll show an example of what I'm going through. In the first picture I'm showing the bone that I want the weights on, the weights are set the way I need them to be.
In this second picture I've selected the second bone and I made an extreme change, added a bunch of weight where I don't need it just to show what happens.
And in the final picture I haven't touched the first bone or changed the weights at all, I just selected it to see how it was affected and the weights are completely messed up. They've become extremely minimal.
I'm assuming it's an option that equalizes the weights or changes them based on something else, I don't know. I've tried to look for the option and mess around in the parameters but I can't seem to figure it out.
I don't want the weights on different bones to affect it at all. It's been a real pain for fingers as well and I haven't been able to fix any finger without it breaking or changing the weights on the other fingers of this model.