IHave been trying to figure out how to set 2 adaptive points (AP) to control the position and diameter of a circle. Have tried setting a ref plane driven by circle dia param but justs results in overconstrain when flexed. Is it possible to a) lock the centre to an AP and lock redius to AP?
Is it possible also to lock a ref plane to an AP so that the AP drives it rather than the other way round?
Don't worry about locking to reference planes. Reference planes are necessary when working with reference points (the black dots), but not when working with adaptive points (AP) (the blue ones).
Thanks works OK now in the adaptive template with circle flexing. But cannot get both points to load adaptively. Have tried some geometry in a adaptive template and conceptual mass. In both an adaptive triangle works OK being fully adaptive. But the adaptive circle only snaps to 1 point with the other adaptive point "dead". Attached rfa with both working adaptive triangle also in the file. What am I missing?
It's not clear to me what you are trying to do, but at least your first question about a circle with two adaptve points works correctly as shown in my previous post.
What I hope can happen is that the circle will follow 2 paths (eg splines) with the adaptive points following those paths. Then create solid in the way you can with polygons arrayed along a path.
Sorry, I don't understand exactly what you are trying to do. If I read again your original question in this thread, I see that post # 2 is responding exactly to that question. What you say now is different from the original post.
Yes post 2 answers the question about how to get the adaptive points flexing the circle and yes I am now able to do this following your posted instructions. However I then want to progress this adaptive family hosted on some geometry so that the geometry then flexes it. What is happening is one adaptive point, either the centroid or circumfrence (depending whether labelled 1 or 2) is hosted OK but the second point will not snap onto a host. If I grab this point it moves without flexing the circle.
An example solid form will be cylindrical following a spline path with the variable circles arrayed along the centre path. A second spline path on the perimeter then flexes the circle diameters - a very fat snake of circular section that has just eaten an animal whole!
Ah, OK...let me see if I understand. Are you doing this with the Divide & Repeat command?
Or creating a form with several circles along a path? In that case, the circles don't need to be adaptive. You could control the radius of each crcle with simple parameters.
Like this:
Yes that works OK for me now. Divide and repeat doesnt seem to work other than arraying unfiorm circe instances. But inserting with an instance radius param does and then manually repeat instances. Cannot figure out who to control the path - Edit proile finds a profile with grip nodes but comes up with "regeneration failure" as soon as apply is attempted. Add profile seems to add some bizare contortions.
There is a way in which Divide & Repeat can use different sizes of the repeater, and there are ways to control the path of the snake with adaptive points as well. It just requires more work, but it is possible. But if you want a smooth transition between the profiles, what I showed in my previous illustration works well, using profiles and a path. The other method with Divide & Repeat and different sizes will not create a continuous smooth form, but it will just repeat items without a transition between the items.
Can't find what you're looking for? Ask the community or share your knowledge.