I have a problem with worldDraw(), we can use
AcGiWorldDraw * mode ,
define a solid ,mode->worldDraw(solid) before
but now can not use; the problem is AcGiDrawable no member worldDraw();
i want to find a new function to replace it .anyone kowns
thanks very much
Please post some code that demonstrates the problem. Describe what you think it should do, and what it actually does, to clarify what is not working.
Thank you can reply.
AcDb3dPolyline *p3dPoly=new AcDb3dPolyline(AcDb::k3dSimplePoly,points, Adesk::kTrue );
AcDbRegion *pRegion;
AcDbVoidPtrArray regions;
AcDbVoidPtrArray voidPtrArr;
voidPtrArr.append(p3dPoly);
Acad::ErrorStatus es = AcDbRegion::createFromCurves(voidPtrArr, regions);
pRegion = AcDbRegion::cast((AcRxObject*)regions[0]);
AcDbRevolveOptions revolveOptions;
AcDb3dSolid *pSolid = new AcDb3dSolid();
pSolid->createRevolvedSolid( pRegion,startPt1, -vector1, 12*asin(0.5), 0, revolveOptions);
pSolid->worldDraw(mode);
delete pSolid;
when compilethe problem occurs at worldDraw(mode), AcGIdrawable has no member worldDraw(), but in another computer .it can compile and run .i want to know why, and whether there is a new methed to replace it .
thanks
I don't understand; did you solve the problem? If so, please describe the solution in case someone else has the same problem.
I think what you want to do is:
mode->geometry().draw(pSolid);
this initializes the gi system correctly by calling AcDbEntity::setAttributes(..) then AcDbEntity::worldDraw(..) and finally (if required by worldDraw result) AcDbEntity::viewportDraw().
calling directly pSolid->worldDraw(mode) may result in unexpected behavior (for instance, it may mess up the graphic system cache)
regards
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