New and final Windows Beta pre-release build of Memento available now!
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi all!
We just published what will be the last Beta pre-release of Memento.
The next build will be our commercial release under the official product name Autodesk® ReMake
you can download the (Windows version) build here:
http://memento.autodesk.com/try-memento
What’s new in this April 2016 Windows Beta release:
- Win update ONLY: This Beta update is available for WIN machines only. The Mac update will be released soon.
- New file format version: Most important to know is that this release introduces a new file format that will not work with previous versions of Memento (this is especially important for users who collaborate with others who use a Mac version of Memento, given that the Mac versions not yet ready and will not be able to open files generated with the WIN version. (workaround is to export to OBJ or FBX and reimport the OBJ / FBX in an older version). The new file format is optimized for faster loading and rendering performance. The models from previous versions are automatically converted and saved on first load, hence keep a back-up copy of the original in case you need it.
- Offline reconstruction – We now offer local (offline) reconstruction feature for converting photo into 3D models giving the choice to use the cloud or own machine. PLEASE NOTE: This process is computationally very intensive and has higher system requirements. Check the updated system requirements at the end of the document.
- Reconstruction settings – For local reconstruction, various parameters are available control the quality, details etc…
- 1000 images. As Alpha feature and for limited time, we offer testing of ~1000 image (50 GigaPixels) reconstructions.
- Texture quality improvements – The quality of texture projection has been improved and also fixes the projection errors widely reported by the users. Currently this is available in offline mode, but soon will be updated on the cloud.
- Scale and units – You can now set general units to the Memento scene/model, and change scale not only by setting a distance but also by percentage
- Reference points – You can now define and visualize a list of reference points. With this build of Memento, the reference points are useful for the following scenarios:
- To set global coordinate system for the model. This is useful when Memento model is exported to other applications (ReCap, Civil3D, Maya etc). This can be achieved by inserting known coordinates on specific points. (you need to insert minimum 3 points)
- For diff analysis/compare feature: In this case you will need to set the two models (Model 1 and Model 2) to be compared in a same coordinate system. To do that, best is to open two parallel sessions of memento. In the one you load Model 1, in the second Model 2. In the first one, click on the Model 1 to set at least 3,4 coordinate points, each time reading and noting their current coordinates and retyping the same coordinate values on coordinate points that you have set in te same location on Model 2. This action puts the two models in the same coordinate space. After doing that, in the first session open the ‘Analyze the difference between two models’ tool and find the second model to load. Now you can perform diff analysis between two models. In the next update we will have automated Align tools that should simplify this significantly.
- Decimate selection – Up to now Memento offered global decimation only. We now have local decimation or decimation on selection. You can find that as an option in the in-canvas Decimation, under Retopologize/Decimate
- Bounding Box – The bounding box is a new UI element that helps you at all times understand the outer dimensions of your model. Its very helpful when interoperating with other tools (workflows where precision and dimension are important such as Fusion, 123D Make etc). The bounding box appears automatically in many tools that we think need to inform you of the size of the model but you can also turn it on as you please from the Options menu/Environment (horizontal nav. bar) Or with the shortcut “b” to toggle between various modes.
- Export templates – To eliminate the need to know file format, maximum polygon size, orientation, texture size and many other ‘geeky’ details, for users who are not super versed in the world of 3d file exchange and for everyone who wants a one click export, we created Quick Export templates that are one button click for ideal interoperability with tools such as Fusion360, Stingray, Meshmixer, Unity, Unreal, Maya, 3dsMax, AutoCAD, ArtCAM,123D Make, Blender etc. (please let us know if you see that the current templates have issues with the selected size etc. we will be learning and amending!)
- Usability improvements and bug fixes: Set model upright, Hole tool, Bridge tool – we automated selections and improved the controls, gizmo etc.
- Publish – There are two news here:
- New Autodesk Gallery: We are switching to the official Autodesk Gallery (gallery.autodesk.com/memento) meaning that your projects will be displayed along all ADSK users’ models and along your own models made with other Autodesk products. In this Beta we will still keep the old Gallery but starting with the launch, we will only have the new Viewer and new Gallery.
- Play Viewer: We have a new online viewer. This is just the first simple preview of our new Interactive explorer Play. Play builds on the previous experiences of Smithsonian X 3D explorer work we did http://3d.si.edu/browser and it’s a platform for creating real time online experiences. The Memento Viewer is just a tiny template made with Play, that we start with, that will evolve into a template similar to the X 3D and available to all. To publish to Play, select the second option in the Publish tool. When the model is published, a new Play UI will be opened allowing to select from 2 simple templates – (drag and drop your selection over the uploaded model) – you can change various settings (turn on wireframe, control the background color, opacity, light, auto-rotate or not etc) and than from there, publish to Autodesk Gallery or share with hyperlink and HTML. In this last Beta we will still keep the old way of publishing and the old Gallery. they will be merged into one when we go live in May. (To switch between the two Galleries, use the Gallery Tab on the memento web site)
We also want to inform you that we are opening a very limited, ‘by invitation only’ Alpha testing of the full Project Play editor where you can create tools like the Smithsonian’s http://3d.si.edu/browser 3D on your own as well as many other exciting interactive, multimedia real time experiences. Follow the Memento web page for updates. If you would like to apply for alpha testing of Project Play, please send and email to [email protected] in which you state your name, profession, company you work at, portfolio links and what kind of online interactive experiences would you build with Play and we can consider you for the limited Alpha group.
Updated system requirements for Memento
http://memento.autodesk.com/try-memento
Enjoy and let us know how does it go!