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New and final Windows Beta pre-release build of Memento available now!

39 REPLIES 39
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Message 1 of 40
TatjanaDzambazova
6287 Views, 39 Replies

New and final Windows Beta pre-release build of Memento available now!

Hi all!

 

We just published what will be the last Beta pre-release of Memento.

The next build will be our commercial release under the official product name Autodesk® ReMake

 

you can download the (Windows version) build here:

http://memento.autodesk.com/try-memento

 

 

What’s new in this April 2016 Windows Beta release:

 

  • Win update ONLY: This Beta update is available for WIN machines only. The Mac update will be released soon.
  • New file format version: Most important to know is that this release introduces a new file format that will not work with previous versions of Memento (this is especially important for users who collaborate with others who use a Mac version of Memento, given that the Mac versions not yet ready and will not be able to open files generated with the WIN version. (workaround is to export to OBJ or FBX and reimport the OBJ / FBX in an older version). The new file format is optimized for faster loading and rendering performance. The models from previous versions are automatically converted and saved on first load, hence keep a back-up copy of the original in case you need it.
  • Offline reconstruction – We now offer local (offline) reconstruction feature for converting photo into 3D models giving the choice to use the cloud or own machine. PLEASE NOTE: This process is computationally very intensive and has higher system requirements. Check the updated system requirements at the end of the document.
    • Reconstruction settings – For local reconstruction, various parameters are available control the quality, details etc…
    • 1000 images. As Alpha feature and for limited time, we offer testing of ~1000 image (50 GigaPixels) reconstructions.
    • Texture quality improvements – The quality of texture projection has been improved and also fixes the projection errors widely reported by the users. Currently this is available in offline mode, but soon will be updated on the cloud.
  • Scale and units – You can now set general units to the Memento scene/model, and change scale not only by setting a distance but also by percentage
  • Reference points – You can now define and visualize a list of reference points. With this build of Memento, the reference points are useful for the following scenarios:
    • To set global coordinate system for the model. This is useful when Memento model is exported to other applications (ReCap, Civil3D, Maya etc). This can be achieved by inserting known coordinates on specific points. (you need to insert minimum 3 points)
    • For diff analysis/compare feature: In this case you will need to set the two models (Model 1 and Model 2) to be compared in a same coordinate system. To do that, best is to open two parallel sessions of memento. In the one you load Model 1, in the second Model 2. In the first one, click on the Model 1 to set at least 3,4 coordinate points, each time reading and noting their current coordinates and retyping the same coordinate values on coordinate points that you have set in te same location on Model 2. This action puts the two models in the same coordinate space. After doing that, in the first session open the ‘Analyze the difference between two models’ tool and find the second model to load. Now you can perform diff analysis between two models. In the next update we will have automated Align tools that should simplify this significantly.
  • Decimate selection – Up to now Memento offered global decimation only. We now have local decimation or decimation on selection. You can find that as an option in the in-canvas Decimation, under Retopologize/Decimate
  • Bounding Box – The bounding box is a new UI element that helps you at all times understand the outer dimensions of your model. Its very helpful when interoperating with other tools (workflows where precision and dimension are important such as Fusion, 123D Make etc). The bounding box appears automatically in many tools that we think need to inform you of the size of the model but you can also turn it on as you please from the Options menu/Environment (horizontal nav. bar) Or with the shortcut “b” to toggle between various modes.
  • Export templates – To eliminate the need to know file format, maximum polygon size, orientation, texture size and many other ‘geeky’ details, for users who are not super versed in the world of 3d file exchange and for everyone who wants a one click export, we created Quick Export templates that are one button click for ideal interoperability with tools such as Fusion360, Stingray, Meshmixer, Unity, Unreal, Maya, 3dsMax, AutoCAD, ArtCAM,123D Make, Blender etc. (please let us know if you see that the current templates have issues with the selected size etc. we will be learning and amending!)
  • Usability improvements and bug fixes: Set model upright, Hole tool, Bridge tool – we automated selections and improved the controls, gizmo etc.
  • Publish – There are two news here:
  •          New Autodesk Gallery: We are switching to the official Autodesk Gallery (gallery.autodesk.com/memento) meaning that your projects will be displayed along all ADSK users’ models and along your own models made with other Autodesk products. In this Beta we will still keep the old Gallery but starting with the launch, we will only have the new Viewer and new Gallery.
  •          Play Viewer: We have a new online viewer. This is just the first simple preview of our new Interactive explorer Play. Play builds on the previous experiences of Smithsonian X 3D explorer work we did http://3d.si.edu/browser and it’s a platform for creating real time online experiences. The Memento Viewer is just a tiny template made with Play, that we start with, that will evolve into a template similar to the X 3D and available to all. To publish to Play, select the second option in the Publish tool. When the model is published, a new Play UI will be opened allowing to select from 2 simple templates – (drag and drop your selection over the uploaded model) – you can change various settings (turn on wireframe, control the background color, opacity, light, auto-rotate or not etc) and than from there, publish to Autodesk Gallery or share with hyperlink and HTML. In this last Beta we will still keep the old way of publishing and the old Gallery. they will be merged into one when we go live in May. (To switch between the two Galleries, use the Gallery Tab on the memento web site)

We also want to inform you that we are opening a very limited, ‘by invitation only’ Alpha testing of the full Project Play editor where you can create tools like the Smithsonian’s http://3d.si.edu/browser 3D on your own as well as many other exciting interactive, multimedia real time experiences. Follow the Memento web page for updates. If you would like to apply for alpha testing of Project Play, please send and email to play@autodesk.com in which you state your name, profession, company you work at, portfolio links and what kind of online interactive experiences would you build with Play and we can consider you for the limited Alpha group.

 

 

Updated system requirements for Memento

http://memento.autodesk.com/try-memento

 

Enjoy and let us know how does it go!

 

39 REPLIES 39
Message 2 of 40
arne
in reply to: TatjanaDzambazova

Congratulations Memento team!

It has been a joyful ride to follow the development of Memento the last couple of years. You have made photogrammetry intuitive, and changed the way my colleges and me have been working as architects.

 

I am happy to see that products that has been in Beta, are released as commercial product when they are matured and ready. For Memento, I understand that this will happen next month. I also feel that an epoch has ended. An epoch of an unlimited playground of testing and playing that was free and noncommittal. That is something that is a rare experience in our digital world and that has made Memento, in addition to its intuitive tools, unique.

 

I am looking forward seeing the final commercial release and I will follow Memento closely in the future. I hope you manage to keep Autodesk Remake as intuitive and clear as possible and that you not are trying to solve too many problems in one software. Be best on your primary goals. Let others do the other stuff.

 

Keep up the good work “team Memento”!

Message 3 of 40

Dear Tatjana Dzambazova,

 

The new version is crashing when I load a 3D scan made by the build 1707.

Let people know how to fix that. You should have tested that a bit more intensively before releasing.

Especially as it is suppose the version before the commercial one.

Release a bugged demo is not the best way to sell a software.

 

Best regards

 

Geoffrey

Message 4 of 40

Hi Tatjana,

 

That sounds good, will try it soonest.

 

Does commercial means that it will no longer be for free?  

 

All the best,

 

Nicolaas

Message 5 of 40
murali.p
in reply to: geoffreymarchal

Hi Geoffery,

 

Thanks for reporting the crash. Can you share the file with us to check what is going on?

 

We changed the file format significantly to support both low spec hardware (with intergrated GFX card) and to load very large models (in many hundred million polygons if you have the latest and greatest high end GFX card) *while* maintaining the interactivity that you all like and expect from Memento.

 

Old files have to go through one time optimization (even then, we don't optimize the textures) due to conversion cost. It is likely that system is running out of resources OR there is a plain bug that we could not catch.

 

We will update the back-end in about 4 weeks with the new engine which produces optimized files that does not need conversion at clients end. My recommendation would be to reprocess the images once that happens. I will keep you all posted when the service is available.

 

Regards,

Murali

Message 6 of 40
murali.p
in reply to: nbheyning

Hi,

 

It means there would be options available, including a free version with specific set of features.

 

Thank you!

Regards,

Murali

Message 7 of 40
geoffreymarchal
in reply to: murali.p

Dear Murali,

 

Thanks for the reply and the explanation.

 

How could I share the file as it is tens of Mb? via Google Drive?

 

Best regards

 

Geoffrey

Message 8 of 40
murali.p
in reply to: geoffreymarchal

Dear Geoffery,

 

You can use A360 share mechanism OR any share service will do.

 

Regards,

Murali

Message 9 of 40

Great work guys!

 

All the very best!

 

V.

"Nothing is impossible if you can imagine it" Prof. Cubert J. Farnsworth
Message 10 of 40
Krose
in reply to: TatjanaDzambazova

Is this going to be an addon to one of the design suites? what is the approximate price for the software? Can it be purchased standalone?

Message 11 of 40

Hi

 

I'm not sure why it's comming out of Beta when you've just released offline renders. Constantly stuck at 1% here with a high end machine. 😞

 

Also, where can we get pricing details on the new product. And are you offering options for non-profits?

 

Thanks

Message 12 of 40
murali.p
in reply to: daveontheroad

Hi,

 

Is it 'stuck' at 1% for reconstruction running on your machine? If yes, it would mean: The number of images is high for your machine to compute fast enough.

 

Please note reconstruction is compute intensive process, even on top end professional grade workstations with 14 core dual Xeons, 256GB RAM, NVMe SSDs and couple of Quadro M6000 cards, processing time can run into days for few hundred high mega pixel photos. 

 

Regards,

Murali

Message 13 of 40
TatjanaDzambazova
in reply to: Krose

Autodesk ReMake will be a standalone application

it will be a  freemium model

HIgh level its this:

 

- Free version with limited functionality and resolution

- Pay for version: 29 dollars a month subscription ( cheaper if yearly) for the editor - the first few months we will have a promotion that will let you buy it for 19 dollars a month

+ additional $5 per cloud reconstruction

 

there are some more nuances, but high level it is that.

of course before going live and see this officially on teh web site, we dont guarantee slight changes (very unlikely but just saying that thsi is not official confirmation but guidance)

hope this helps

Message 14 of 40

Hi 

 

Thanks for that information. 

 

Just one thing I'm confused about. 

 

The + additional $5 per cloud reconstruction is that the same as the current memento cloud reconstuctions? eg upload the images, then download the model? 

 

Thanks

Message 15 of 40

yes

so the subscription covers the editor (and local reconstruction that however works only on super high end machines) 

the cloud reconstruction is yes, the photo to 3d ( upload photos, get an email back, model is downloadabl) and that costs $5 per model.

 

CORRECTION of the statement ' is much slower' suggested by my dev team:  a good desktop machine will beat cloud processing. 

 

Message 16 of 40

Thank for that infomation it's invaluble. 

 

So, for us without highpowered machines. Is the best option -

 

download the freemium.

Do a test of photos to reconstuct a low quality 3D model (to see if it's rendering correctly)

Then, if the low res model is good, upload all and pay $5 for a full model?

 

Would that be the scenario?

 

If it's $5 per model I'm hoping paypal or the like is being considered as a payment processor.

 

Message 17 of 40

hi,yes, that seems right as approach.

 

as to Paypal , our Autodesk e-store does support paypal but you wont be able to purchase individual credits.

Cloud credits are sold in packs of 100 for $100USD, based on US SRP. Pricing in other currencies may vary.

You can find closer information using the following link: https://knowledge.autodesk.com/customer-service/account-management/subscription-management/subscript...

Message 18 of 40

Hi

 

Thanks for taking the time to answer those questions. Much apreciated 

Message 19 of 40

its the least we can do, thanks for using and being interested in what we do!

Message 20 of 40
Krose
in reply to: TatjanaDzambazova

Thanks for the pricing informaiton, I will pass it on to the powers that have the checkbook. 

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