Mark,
Thank you for your response. Yes I complained. I was in agreement with
the original post, that is hard to unnecessarily harder to learn when there
are a lot of workarounds required because some features don't actually work
as instructed. Additionally there is no glossary of terms. Something found
in all textbooks. When someone starts throwing around acronyms and terms
like everyone in the world knows what they mean, it doesn't help at all. A
very common thread on the blogs from beginners is the complete lack of a
glossary. Sure the information is somewhere on tutorial 76, or maybe 32,
but a glossary is 90%. Try and learn anything without knowing the
nomenclature. You're learning two things. The skill and the language. With
some 300+ unique terms, a glossary is vital.
That said, I don't want to change it, and I have no expectations F360
become Solidworks or another. I can see that F360 is very powerful from the
samples. I've worked in computer imaging for 34 years. I learn quick, but
without a glossary, and still having features in Beta, its 10×s more
difficult for someone new to determine if its operator error, or another
feature that requires a workaround.
EXAMPLE: I went to put a bevel on a simple shape. The bevel as most other
graphic programs call it or fillet as it's called in F360 was to be .125. I
recieved an error stating quote "Try spitting the process into multiple
pieces or try something more suitable." That really doesn't explain why it
errors, or solution. I still don't know why one shape will take a bevel or
a taper, and another shape almost identical will not.
Also you speak of the history capture and if I knew how to work it I
wouldn't be so stupid. I'd like to first understand its advantages.
Something the tutorials don't touch, or even why it exists at all. So far
I've had to turn it off to be able to do anything. I know that's wrong,
and I shouldn't, but again no glossary and many of the video tutorials
have no text, only small videos without sound, that you can't make out on
even a Retina screen zoomed 300%. They are impossible to follow, and again
assume you already know what and where everything is.
In addition to a glossary a function map is also a standard instructional
tool that is not available for reference.
I'm not looking to change your program, I'm trying to understand it, at
the same time I'm trying to learn its nomenclature without any reference
material for its vocabulary.
"Take the tcm, and map it using the multiplier system decent, then using
the t-mount pulldown, select ani-select then split it." Bang, that should
do it.
Did you understand? No, most likely not. It's difficult to learn something
new. It's much harder if you don't speak the language. A glossary (a common
request on the blogs) is nonexistent. Even a couple Autodesk reps have
made the comment that a glossary is something they should have. Look at any
textbook.
Sorry I was frustrated. What takes a click in Photoshop 3D takes 3
pulldowns and and six steps. I get that. It's a different world in CAD, but
I'm not coming from Solidworks. I'm coming from Cinema 4d where the
constraints of the real world don't apply.
Give me a glossary and you can have your tutorials. When you know the
language the rest is easy. F360 is unnecessarily difficult due to its lack
of a glossary.
Thank you for your response.
Rich
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