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Need a better way to set rotation axis

Need a better way to set rotation axis

The current method to perform a transform where you need to move the rotational axis is extremely cumbersome. Without having the ability to pick an object to set the center, it's a lot of guessing that results in lots of painful tries. Can this be improved to allow for better selection of rotational axis for single parts and multiple?

 

  

1 Comment
richardlevene
Collaborator

It would be nice to be able to pick the rotation axis based on an edge. But then vred would need to be able to pick an edge (which it should be able to do as it has that function for the UV editor).

Also to be able to move pivot points to specific vertex. Like snap pivot point to vertex.

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