Often times working on realtime openGL environment, we need to use glow for lighting parts like DRL and lamps.
But it is not easy to get proper result with current functions.
usually, it glows unwanted parts.
If we increase 'incandescence value', it shows all bare squire pixels on the object.
(it gets stronger on greater distance)
My suggestion is implemanting 'glow link sets' just like 'light link sets' on the Light Editor.
with that function, it would be much easier to control Glow on openGL.