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Fake Refraction with OpenGL

Fake Refraction with OpenGL

As a Stingray, Unity, or Unreal, why don`t you add "real-time refraction" shaders?

It will make almost scene looks better.

Especially the scene includes Grass materials or water materials.

 

GGB_reflection_in_raindrops.jpg

1 Comment
lukas_faeth
Community Manager
Status changed to: Future Consideration
 

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