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consistent soft shadows between open GL and raytracing

consistent soft shadows between open GL and raytracing

The shadows produced by the lights in open GL can be softened through the shadow map filter slider in the light menù, however this softness does not match the softness that can be seen in raytracing, this makes it not very user friendly to pass from open GL to ray tracing or for baking lights.

 

It would be fantastic if there was an optional option that could be activated to automatically match the softness of the shadows in Open GL based on the size and distance of the light.

In this way, point, spot, and directional lights would always be sharp shadows also in open GL, while area lights would have a softness related to their size.

 

Also it would be useful to have a way to control the softness of the directional light in raytracing as well, at the moment is always sharp. The warkaround that I'm using now is to put a very very far spherical light in place of the directional light and change its size and intensity at needs, but it is very inconvenient.

 

Best, Riccardo

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