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Bake MultiPass materials during export

Bake MultiPass materials during export

It would be great to have the ability to bake materials for export to other DCC's. Especially multipass materials, for example:

ShreeRamNair_1-1743656279297.png

 

In this case this is a MultiPass material containing two separate materials, after baking, the red "decal material" and green "base material" will be flattened into a single output for each channel respectively (Diffuse/Roughness/Normal etc). The baking process should also generate textures based on the current UV maps or have the option to automatically do a quick unwrap for the objects.


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