when I open a scene and switch to display through oculus rift s my fps is around 120 but as soon as the sensor in the oculus is triggered which activates the screen I get an FPS drop to a consistent 40 FPS.
I have tried this on 2 different pc's and a gaming laptop, although the max FPS is different with al 3 computers the drop always goes to 40 FPS.
Other programs for the oculus run smooth without any problems. I have also tested if the same thing would happen when I tried this with a scene with just 2 square blocks and exactly the same happend, the max FPS in this scene was around 260.
I tried disabling the Asynchronous Spacewarp but unfortunately this didn't solve the problem.
Anti aliasing and raytracing are both disabled.
Graphic gard: NVIDIA Geforce RTX 2060
CPU: Intel Core i5-8500