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Variant Set Issue when trying to add multiple switches VRED 27
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I am starting a new build and am working with a file with hundreds of switches. In order to efficiently begin the build, I selected all the switches using the Scenegraph Filter and select Switch. I then attempted to drag these switches into the Geometry Variant Set area. The trouble is, it only adds the top node switches, so if you have switches within switches, these arent captured.
It seems to only work if I manually go through the scenegraph, manually select each individual switch and drag it into the Geometry Vset. If I try and do multiple Switches, they aren't added.
