Hello Marcus.
Thank you so much for looking into this!
I collected some files that should make my problem reproducible.
The attachment testshapes.zip contains two files: testshape.abc and testshape.fbx.
They were both exported from Houdini at 25 fps.
Please allow me to quickly walk you through my process. To help with this I put together a zip-file containing screenshots and animation previews: screenshots.zip
1) 01_testshape_preview.mp4 and 02_testshape_wireframe_preview.mp4 show how my animation looks in Houdini. Note that the Phong-shading is smooth and the polygon count is non-consistent.
2) 03_export_settings_alembic.JPG and 04_export_settings_fbx.JPG show my export settings for the alembic file and the fbx file respectively.
My document's framerate is set to 25fps.
3) To test that my exports actually have the animation in them i imported both to Cinema 4D.
Both played the animation. However, while the alembic looks smooth as it is supposed to, the FBX does not have a smooth surface anymore.
I now believe that this is actually not a problem with the Phong-normals as it turns out that all polygons are disconnected for some reason.
This strikes me as odd as the Windows 10 Explorer actually displays the surface with smooth shading, however without animation.
Please see attachments 05_c4d_alembic.JPG, 06_c4d_fbx.JPG, 07_c4d_disconnected_polygons.JPG and 08_fbx_display_explorer.JPG for visual substanciation.
4) 09_VRED_import_alembic.JPG and 10_VRED_import_fbx.JPG show my import settings in VRED.
5) 11_VRED_alemic.JPG shows the imported alembic file in VRED with broken phong. The animation is not working.
6) 12_VRED_fbx_frame_0.JPG and 13_VRED_fbx_frame_5.JPG show the imported fbx file in VRED at frames 0 and 5 respectively. The animation is working but the shading is not smooth and non consistent.
I hope that gives you a good idea of my explorations so far.
Thank you, again, very much for your time.
Best regards
Julius