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Hello everyone.
I have a problem with export to FBX and import to 3ds max. I find out that issue is probably that 3ds max imports surfaces as a thousands separated tiny objects and than crash.
I have models that are very structured and have thousand of objects and is really time consuming to convert it manually.
Could someone please help me with a script that goes through the whole nodegraph and converts all surfaces to mesh?
Thank you for help.
Roman
Solved! Go to Solution.