Dear Users,
I hope you can help me with the following issue.
When applying a 2 coat metallic paint on multiple objects (alias import). The size of the flakes differs, and because there are no other options than adjusting the flake size, it will never have an overall unified size. I tried optimizing the geometrie etc but couldn't find the answer.
I also have this problem when using materials with a texture, where you can choose different mapping options. This also creates a difference in size when applied to more objects.
Thanks in advance.
Solved! Go to Solution.
Solved by seiferp. Go to Solution.
The carpaint has a global projection and takes the object scaling in account. select your node or root node and go to scene > optimize > flush/unflush > flush transformation scales
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