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In the material editor there is a nifty little feature to Save Texture that allows you to extract an embedded texture file from the .vpb file. But I would like to do this via script instead on all materials in my scene, is that possible?
In the Node Editor I can see the path for the textures but that path is usually a local path that I don't have access to, so I can't copy the texture from there. I've also tried exporting the scene as an .fbx file, but that only extracts some of the texture and that is a problem.
So is there a way to extract all the textures (diffuse, normal, specular, etc.) via script? Is this, or will it be, possible with the new material API in VRED 2023 or can it be done in previous versions (e.g. 2021.3) of VRED as well?
Solved! Go to Solution.
